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March 1, 2011
Timely reminders, fabulous freebies, best sites & more "worth the surf"
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In Partnership With:
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The
John D. and Catherine
T. MacArthur Foundation’s
grantmaking in education explores one of the most significant forces
shaping student learning and educational experiences in and out of
school in the 21st century—rapidly evolving new technologies,
including digital
media. Through grants
to scholars, educators, designers and practitioners, MacArthur is
exploring the hypothesis that digital media use is changing how young
people think, learn, interact, confront ethical dilemmas and engage
in civic life, and that there are significant implications for the
formal and informal institutions—schools, libraries and museums
among them—charged with the education of American youth. In 2011
the grant budget for this program area is $22.1 million. Deadlines:
No fixed dates Click
Here for More Information About the Grant
Click Here to Check Guidelines
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The
U.S. Department of
Education’s
Improving Literacy
Through School Libraries program
provides grants to local education agencies (LEAs) to improve student
reading skills and academic achievement by providing students with
increased access to up-to-date school library materials;
well-equipped, technologically advanced school library media centers;
and well-trained, professionally certified school library media
specialists. Fifty LEAs will be awarded grants ranging from $100,000
to $600,000.
Deadline: March 28, 2011 Click Here for More Information
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The
Jamba Juice It’s All
About the Fruit program
provides schools with fruit trees to create engaging nutrition and
gardening experiences. Observing and exploring fruit production gives
a deeper understanding and appreciation for this essential element of
our diet. Recipients will be selected based on plans to promote
nutrition education, ideas for incorporating fruit tree activities
into the curriculum and ability to sustain the program over multiple
years. Schools and community garden programs in the United States
that involve at least 15 children between the ages of 3 and 18 are
eligible to apply. The award consists of fruit trees valued at $500
and the Jamba Juice It’s
All About the Fruit Youth Garden Guide;
trees will be selected based on recommended varieties for each area.
Deadline: April 11, 2011 Click Here for More Information
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Samsung
Techwin America’s
Electronic Imaging Division’s
new
SUPERHERO Competition
encourages students to discover themselves while learning about
historical characters. Any K–12 student who attends school in a
United States or federal territory is eligible to enter a digital
video of one to three minutes in length, portraying a historical
character. Videos will be judged on presentation, performance,
character and content accuracy and content quality. Competitions take
place three times a year—winter, spring and autumn. One student
winner will be selected per competition and will receive $500. In
addition, the winner’s class will receive a SAMCAM 860 document
camera (MSRP $799). Deadlines:
Winter competition entries due March 18, 2011; spring competition
entries due June 17, 2011; autumn competition entries due September 23,
2011 Click Here for More Information
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PBS
Teachers second
annual Innovation
Awards will recognize
preK–12 educators who have engaged students and improved learning
through new teaching methods. Twelve grand-prize winners will be
awarded a weeklong collaborative Innovation
Immersion Experience
at The Henry Ford in Dearborn, Michigan. The most innovative teachers
will also receive free
enrollment in a PBS
Teacherline online
professional development course of their choice.
Deadline: March 31, 2011 Click Here for More Information
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Google
is partnering with groups, including National
Geographic and
Scientific American,
to offer a worldwide online
science competition.
The Google Science
Fair will accept
entries from students, aged 13 to 18, who work individually or in
groups of two or three on creative projects relevant to the world
today. Projects will be judged according to the significance of the
idea and the quality of the data, write-up and presentation. The
grand prize is a $50,000 scholarship.
Deadline: Registration open until April 4, 2011; check Web site for competition timeline Click Here for More Information
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Discovery
Education and 3M
have announced the 2011 call for entries for the 13th annual
Discovery Education 3M
Young Scientist Challenge.
The competition is for students in grades 5–8 who are enthusiastic
about science. Ten finalists will be selected to receive an
all-expenses-paid trip to the 3M Innovation Center in St. Paul,
Minnesota, to compete in the final challenge. The winner will receive
$25,000 and the title of America’s
Top Young Scientist.
New this year is a Summer
Mentorship Program:
the 10 finalists will be paired with 3M scientists to complete a
summer assignment having to do with innovation. Together they will
work virtually through pre-assigned objectives with resources and
support provided by Discovery Education.
Deadline: April 15, 2011 Click Here for More Information
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CDW-G
and Discovery
Education have opened
the ninth annual Win a
Wireless Lab
Sweepstakes, which
will provide a $50,000 21st-century classroom to three grand-prize
winners. Each classroom includes 20 notebook or tablet computers, an
interactive whiteboard, student response devices, projector, document
camera and more. Educators and school employees at public and private
schools can enter once per day. From the entry page, participants can
Tweet about the contest to earn an additional entry. New this year,
the sweepstakes will capitalize on Twitter and Facebook to notify
followers of special prizes awarded on select days throughout the
contest period. To find out about these promotions, educators should
follow @WinWirelessLab on Twitter and become a fan of Win a Wireless
Lab on Facebook.
Deadline: May 2, 2011 Click Here for More Information
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The
Consortium for School
Networking (CoSN)
recently released Acceptable
Use Policies in a Web 2.0 & Mobile Era: A Guide for School
Districts aimed
at assisting district leaders (superintendents, principals, chief
technology/information officers and curriculum directors) in
developing, rethinking or revising Internet policies to address the
growing use of mobile devices and Web 2.0. The CoSN policy guide
addresses the following questions: (1) How does policy differ from
procedure, and does the difference matter? (2) What are the two major
approaches used to develop district AUPs? (3) Is the
district’s AUP a part of or the totality of the district’s
technology policy? (4) What are the key federal laws affecting
Internet access, safety and social networking in schools? (5) How do
state laws or district policies affect school districts’ Internet
policies pertaining to filtering, AUPs, cyberbullying and cell phone
use? (6) Does the increasing prevalence of Web 2.0 and student-owned
mobile devices necessitate updating district ICT policies? (7) Where
can I find samples of various exemplary AUPs? (8) What are some
timely, relevant and useful resources pertaining to the use of Web
2.0 technologies in schools? Access the guide online or download a
PDF version at no
charge.
Click Here to Access Free Guide
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BetterLesson
was founded by a group of teachers from Atlanta and Boston public
schools to connect educators and help them create, organize and share
their curricula. On the site, you can find lesson
plans, classroom
materials and
instructional
resources from
high-performing teachers. Browse a wide array of documents,
presentations, full lessons—even complete units and courses. You
can also share your curriculum and connect with fellow educators
around the world.
Click Here to Access Free Resources
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First
appearing in the 1992 video Don’t
Copy That Floppy,
Digital Protector (aka MC Double Def DP) rapped his way onto the
computer screens of millions, sparking awareness of the growing
problem of software
piracy. His message,
heard around the world, generated enormous buzz as innovative
technology flourished. Almost two decades later, DP is back, bringing
his message to a whole new generation. This time, he’s sparking
heated exchanges all across cyberspace with his new song, Don’t
Copy That 2. With
driving beats and edgy lyrics, he once again hammers home his point:
it’s not just a copy; it’s a crime. In an ongoing effort to help
teachers educate K–12 students about the ethical
and legal
use of copyrighted materials,
the Education Division of the Software
& Information
Industry Association
(SIIA) has released the Don’t
Copy That 2 –
School Version
of the video. SIIA has also developed accompanying classroom
resources, including support
materials for the
video, lesson plans
for middle and high school teachers, a glossary
and other materials to help educators teach these complex and
important concepts.
Click Here to Download Free Video and Classroom Resources
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Plus:
Join the edWeb
Community on March
8, 2011, from 4 to 5
p.m. ET, for a video
screening and live
chat discussion of
Don’t Copy That
2. If you are
unable to attend the live event, a link to the recording of the
session will be sent to all registrants.
Click Here to Register for Screening and Live Chat
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Teachers’
Domain, an online
repository of free
media resources for
teachers run by the Boston-based WGBH
Educational Foundation,
provides multimedia-rich science
and social studies
curricula infused
with literacy lessons
for struggling readers in grades 5–8. Each self-paced online lesson
uses videos,
interactive
activities,
note taking,
reading
and writing
to present students with an engaging science or history topic. The
lessons address a range of literacy strategies: Categorizing Basic
Facts and Ideas; Comparing and Contrasting Ideas; Constructing
Summaries; Determining Important Information; Establishing Cause and
Effect; Identifying and Using Text Features; Making Inferences;
Sequencing Events; and Understanding Problem/Solution. So far, there
are about 15 lessons, with plans to create 25 more in 2011.
Click Here to Access Free Resources
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Discovery
Education and the
Outdoor Power
Equipment Institute’s
Education and
Research Foundation
have launched TurfMutt,
an online
science-based
program
designed to help educators teach an appreciation of outdoor
landscapes. The digital curriculum is led by Lucky, a real-life
rescue dog who encourages students to protect the land around them.
TurfMutt includes
lesson
plans
for students in grades 3–5, engaging activities,
videos
and more.
Click Here for More Information
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Plus:
Discovery Education’s
Landscapes Across
America contest
challenges students to illustrate the unique ecosystem attributes of
their local region. Classrooms are encouraged to submit a slideshow
with digital photos of the unique landscape in their area and include
a written description of what environmental aspects of their region
need to be protected. The grand-prize winner will receive a $5,000
grant toward the implementation of an eco-friendly program with his
or her class and a $500 reward for the winning teacher. In addition,
Discovery Education will plant a tree for every student and teacher
in the winning class. Four second-place winners will receive a $500
grant toward implementing an eco-friendly program, as well as trees
planted for every student and teacher in the winning classes.
Deadline: March 31, 2011 Click Here for More Information
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In
the face of the most serious economic crisis in generations, K–12
schools across the United States are slashing budgets, and
educational technology has become an easy target for cuts. The
current crisis presents not just challenges, but also tremendous
opportunities to strengthen technology investments, operations,
programs, plans, staff and results. Attend the CoSN
2011 Annual Conference,
March
14–16
in New
Orleans, Louisiana,
and learn how you can Master
the Moment
to successfully meet the current challenges we are all facing.
Register now to join with education technology leaders from the
public and private sector to address these issues.
Click Here to Register for 2011 CoSN Conference
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simSchool
is a classroom
simulation that
supports the rapid accumulation of a teacher’s experience in
analyzing student differences, adapting instruction to individual
learner needs, gathering data about the impacts of instruction and
seeing the results of their teaching. In simSchool, developed by
David Gibson, a Vermont entrepreneur, prospective teachers are given
profiles of students or can make up their own. Characteristics
include expected academic performance, openness to learning and
emotional stability. They can also factor in whether students have
difficulty seeing, hearing or moving their bodies. Teachers choose
from a number of lessons and then see how students respond. They can
also interact with students in several ways. If they want to go over
last week’s lesson, some students will ask to go to the bathroom.
Some will do homework from another class. Some will ask their
neighbor whether they’re in a remedial class. The program ends with
a graph that follows the effectiveness of the assignment and the
teacher’s comments with each student. Prospective teachers usually
start off with no more than five students, but they can teach up to
18. The program gives no grades.
Click Here to Visit Web Site
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A
mystery is brewing at the Smithsonian
Institution, and the
scientists there want the help of the nation’s middle schoolers to
solve it. Children and teens aged 11–14 can get involved in
uncovering the mystery in Vanished,
an online
science-fiction
interactive mystery event
that starts April 4.
Students can sign up for the event, conducted by the Smithsonian and
the Massachusetts
Institute of
Technology, at The
Education Arcade. The
mystery, which is unveiled during the course of the eight-week event,
involves a fictitious environmental disaster. Each week, participants
will get clues online that will allow them to come up with hypotheses
about the cause that can be tested, debated and refined. As part of
the event, players get an assist from real-world Smithsonian
scientists in areas such as forensic anthropology, paleobiology and
entomology. Scientists will have videoconferences online, and
participants can send them questions that will be answered in real
time. Students will be asked to collect real data, such as
documenting a species in their neighborhood. They can upload pictures
to the Web site and compare their finds with field guides. Some
players near 20 or so Smithsonian-affiliated museums can find clues
inside. Clues can also be gathered from several games that will be
available on the site. As players participate, they will gain
achievement points, just as in video games.
Click to Visit Web Site
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Science
News for Kids is a
Web-based interactive site devoted to science news for children aged
9–14. The site features an Article
Archive with
information that resembles offerings in the Web-based informational
reading systems; however, the archive sits alongside a menu of more
interactive selections that actively engage students with science
content. For example, in the GameZone,
students can play various games, such as Slime
Volleyball and
Traffic Jam.
In LabZone,
they can follow directions to conduct experiments, such as measuring
the effect of temperature on the rate of a chemical reactions (using
Alka-Seltzer) or investigating what happens to layers of water with
different densities. In SciFairZone,
they can find tips for creating successful science fair projects and
examples of winning entries. Elsewhere, students can post questions
about science news topics and interact with others. The TeacherZone
features instructional supports, including an annotated list of
science Web sites to explore as well as question sheets intended to
spark students’ thinking before, during and after reading articles
in the archive. SciFiZone
offers suggestions for how and why to integrate science fiction into
science lessons.
Click Here to Visit Web Site
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The
International Year of
Chemistry 2011 (IYC
2011) is a worldwide celebration of the achievements of chemistry and
its contributions to the wellbeing of humankind. Under the unifying
theme “ Chemistry—our
life, our future,”
IYC 2011 will offer a range of interactive, entertaining and
educational activities for all ages. The Year of Chemistry is
intended to reach across the globe, with opportunities for public
participation at the local, regional and national levels.
Click Here for More Information About IYC 2011
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Plus:
To help celebrate the International Year of Chemistry, NBC
Learn and the
National Science
Foundation have
launched Chemistry
Now, a series of
media resources that can be used in, and out of, the classroom to
engage youth in chemistry.
Click Here to Access Free Resources
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Designed
for grades 1–6, Britannica
SmartMath
provides online math
practice that adapts
to each student’s ability. Unlike traditional math practice,
SmartMath
builds formative
assessment into the
learning process. Students who do well see more challenging
questions, and students who struggle see progressively less difficult
questions until they achieve success. With SmartMath,
students spend more time on task because they are working at their
own level and having fun, significantly improving their math skills
and test scores. Try it out, for free,
online. Click
Here for More Information
Click Here to Try Free Demo
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Plus:
Check out insideBritannica,
a free
monthly
newsletter
that includes tips to help librarians, teachers and students make use
of the many educational resources in Britannica Online. Read previous
editions of insideBritannica
and learn more about this resource.
Click Here to Sign Up for Free Newsletter
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In
the fall of 2010, students in kindergarten through grade 5, from 200
schools in 21 states and eight countries, participated in the global
Progressive Story
Project. Each class
wrote one paragraph at a time of a five-paragraph story, with the
final stories posted online. The project was aimed at honing
students’ 21st century skills, such as technology
use, digital
literacy, critical
thinking, problem
solving and social
skills. Check out
last year’s stories and voicethreads. Then join this shared writing
experience in the spring of 2011. Find instructions and timelines
online. Deadlines:
Register by March 11, 2011; classes will be grouped from March 12
through March 18, 2011; stories will be written from March 21 through
April 22, 2011
Click Here to Visit Web Site
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The
American Masters
are more connected than you may think! Choose two Masters from the
pull-down menus on this PBS
webpage to see how they’re related. First select the name of an
American Master (for example, Clint Eastwood, Lena Horne or Robert
Rauschenberg). Then select another American Master (for example,
Truman Capote, Alfred Hitchcock or Buster Keaton) and click the Find
the Connection button. Can you stump the Six
Degrees Game?
Click Here to Visit Web Site
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Humanity’s
musical treasures—Beethoven piano sonatas, Schubert songs, Mozart
symphonies and the like—come to life in performance, but they truly
survive as black marks on a page, otherwise known as scores.
Now a Web site founded five years ago by a conservatory student, then
19 years old, has made a vast expanse of this repertory available,
free of charge.
The site, the International
Music Score
Library Project, has
grown to be one of the largest sources of scores anywhere. It claims
to have 85,000 scores, or parts for nearly 35,000 works, with several
thousand being added every month. The site is an open-source
repository that uses the Wikipedia template and philosophy, “a
visual analogue of a normal library,” in the words of its founder,
Edward W. Guo, the former conservatory student. Volunteers scan in
scores or import them from other sources, such as Beethoven House,
the museum and research institute in Bonn, Germany. Other users
oversee copyright issues and perform maintenance. Quality control,
such as catching missed pages, is also left to the public. The site
has recently begun adding recordings, and through a partnership with
a freelance musician in Indiana who runs a publishing business, it
offers low-cost, on-demand printing of the music.
Click Here to Visit Web Site
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Storybird
is a collaborative
storytelling site
that allows students to tap into a library of illustrations to create
digital books. Storybird reverses the process of visual storytelling
by starting with the image and “unlocking” the story inside.
Students choose an artist or a theme, get inspired and start writing. Click
Here to Visit Web Site
Click Here to Peek Inside a “Storybird”
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