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April 1, 2011
Timely reminders, fabulous freebies, best sites & more "worth the surf"
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In Partnership With:
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Target’s
Arts and Culture in Schools Grants
help schools and other nonprofits to bring arts and cultural
experiences directly to K–12 students. To be eligible for the
$2,000 grant, these programs must have a curriculum component. Target
also sponsors free
or reduced-admission events at museums and performing arts
institutions nationwide.
Deadline: April 30, 2011 Click Here for More Information
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Target
awards grants to
schools, libraries and other nonprofit organizations to support
programs such as after-school reading events and weekend book clubs.
Target’s
Early Childhood Reading Grants
are intended to promote a love of reading and encourage young
children to read together with their families. The amount of the
grant is $2,000.
Deadline: April 30, 2011 Click Here for More Information
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The
American Honda
Foundation makes
grants to K–12 schools, colleges, universities, trade schools and
other youth-focused nonprofit organizations for programs that benefit
youth and scientific education. The
programs must be imaginative, creative, youthful, forward thinking,
scientific, humanistic and innovative. Funding priorities are
specifically in the areas of science, technology, engineering,
mathematics, the environment, job training and literacy. The grant
range is from $20,000 to $60,000 over a one-year period.
Deadline: May 1, 2011 Click Here for More Information
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The
Pepsi Refresh Project
supports those who generate innovative, optimistic ideas to move
communities forward. The first 1,000 ideas submitted each month will
be eligible for a grant of up to $250,000. Submit your idea and then
encourage others to support your cause. The public votes to determine
who wins. Each month, Pepsi will give away up to $1.3 million to the
public’s favorites. The focus this year is on Arts
& Music,
Education
and Communities.
Visit the project’s Web site to download the free
toolkit,
begin your registration and track the process. Deadlines:
Ongoing, monthly
beginning in April 2011
Click Here for More Information
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In
April 2011, the HISTORY
cable network and
Houghton Mifflin
Harcourt (HMH) are
commemorating the 150th anniversary of the start of the Civil War by
inviting all U.S. high school students to participate in a national
trivia contest—the National
Civil War Student Challenge.
This academic competition gives students a chance to showcase their
knowledge of one of the most pivotal events in American history and
qualify to win up to $15,000 in college scholarships. In addition,
any teacher whose student qualifies for the final round of
competition and who proctors the final exam will have a chance to
receive up to $400 in classroom supplies, courtesy of HISTORY and
HMH. Students can register today to take the challenge online and
download the official
study guide. Teachers
and parents can set up class study groups and encourage study
sessions and download and hang challenge posters and fliers.
Deadline: Challenge begins on April 7, 2011 and ends on April 10, 2011 Click Here for More Information
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K–12
classroom teachers can win $25,000 in the ING
Unsung Heroes Awards, sponsored by
ING U.S. Financial Services.
Projects, under way or proposed, are judged on their “innovative
teaching methods,” creative educational qualities and ability to
positively affect students. Each year, 100 finalists and their
schools win $2,000. Three top finalists win even more: first place
receives an extra $25,000; second place gets an extra $10,000; and
third place gets an extra $5,000. Finalists are selected by
Scholarship America, with the top three chosen by ING’s Educators
Advisory Board.
Deadline: April 30, 2011 Click Here for More Information
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Samsung
Techwin America’s
Electronic Imaging Division
is offering an opportunity for 10 high school students to each earn
$1,000 scholarships. Students interested in participating need to
submit an essay of up to a 300 words, answering the question, “Is
technology critical to a live presentation? Or is it just a crutch?”
The essays will be judged by an independent panel based on original
thinking, relevance to the real world and writing quality.
Deadline: April 30, 2011 Click Here for More Information
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Tagxedo
turns words—famous
speeches, news articles, slogans and themes—into a visually
stunning tag cloud, words individually sized appropriately to
highlight the frequencies of occurrence within the body of text. With
Tagxedo, you can make tag clouds in real time and re-spin to your
liking; save the tag cloud as images for printing and sharing; look
at all variants of the clouds in a gallery and choose the one you
want for further tweaking or saving. You can also choose from many
different fonts; use local fonts (e.g., downloaded from Font
Squirrel, DaFont, FontSpace or your own hand-drawn fonts); quickly
switch between different colors and themes and constrain the cloud
to selected shapes (heart, star, cloud, oval and more). And with the
premium features, you can use images and words as custom shapes.
Check out the online
cloud gallery and
read about 101 Ways to
Use Tagxedo.
Click Here to Access Free Application
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The
Common Core Curriculum
(CCS) Mapping
Project, funded by
the Bill & Melinda
Gates Foundation,
is independent of the Common Core itself. It offers a coherent
sequence of thematic
curriculum units,
roughly six per grade level, K–12. The unit maps connect the skills
outlined in the CCS in English Language Arts with suggested works of
literature
and informational
texts and provide
activities
teachers could use in their classrooms. Each grade includes a
standards checklist
showing which standards are covered in which unit. More than three
dozen public school teachers had a hand in drafting, writing,
reviewing or revising these draft maps.
Click Here to Access Free Curriculum Maps
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The
Web-based nonprofit Khan
Academy was created
as a tutoring and
enrichment tool
that now offers more than 2,000 original educational
videos designed to
help K–12 students improve in math
and science.
With the addition of a progress
dashboard for
teachers, the digital lessons are being used as part of a
blended-learning model in some districts. Founder Salman Khan is also
expanding the project’s scope to include economics and humanities,
and translating lessons into other languages.
Click Here to Access Free Video Lessons
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The
COPS Teen Action
Toolkit [PDF]
includes a blueprint for engaging youth in community problem solving
around the issue of teen victimization. Teen
Action Partnership
for Teen Victims is a
youth-led civic engagement program designed to improve local
policies, outreach and services to teen victims of crime.
Click Here to Download Free Toolkit
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One
hundred years ago, on March 25, 1911, 146 workers died in an enormous
fire at the Triangle
Shirtwaist Factory,
the deadliest workplace disaster in New York City’s history. The
tragedy sparked a series of labor and union laws that continue to
impact workers today. The PBS
NewsHour Web site
provides the story
behind this disaster—both online and as a printable PDF, along with
a classroom activity,
suggestions on how to use the story in the classroom, a student
worksheet with
reading comprehension and discussion questions, and related
resources, including
the PBS
American Experience
film on the Triangle Fire.
Click Here to Access Free Resources
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At
the Boston Museum of
Science’s Exploring
Leonardo Web site,
you’ll find four main content sections: Inventor’s
Workshop highlights
some of Leonardo’s futuristic inventions, introduces the elements
of machines, lets students explore how these elements can work
together to perform new functions and gives students a chance to try
analyzing Leonardo’s inventions and designing their own. Leonardo’s
Perspective
introduces Leonardo’s way of looking at the world and explores
Renaissance techniques for representing the 3-D world on 2-D
surfaces. What, Where,
When? is a brief
biography of Leonardo da Vinci with images. Leonardo:
Right to Left
explores Leonardo’s curious habit of writing in reverse. The site
also has four pages with cool interactives:
Playing Around
With
Size and
Distance,
Exploring Linear
Perspective,
Investigating
Aerial
Perspective
and Gadget
Anatomy. And it
offers five lesson
plans for hands-on
classroom activities
to extend learning:
Leonardo Right to
Left, Leonardo’s
Window, How
Far? How
Small?, Sketching
Gadget Anatomy
and Be
Inventive!
Plus, the Web site supports three opportunities for students to
communicate their ideas electronically.
Click Here to Visit Web Site
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Written
for students, with contributions from students and teachers in the
Earth Day
Network
(EDN), this Student
Activist Toolkit
provides everything your students need to get started making changes
in their classrooms, on their campuses and in their communities.
Filled with project ideas and useful materials, the toolkit will help
them get organized, get active and get credit for greening their
school and community. EDN’s Educators’
Network has made
available, for free,
hundreds of K–12 environmental lesson
plans and activities,
including new lessons on the themes of sustainability, climate,
natural resources and wildlife, energy, green jobs, civics education,
Thoreau, organics and food. Click
Here to Access Free Toolkit
Click Here to Access Free Lessons
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The
Earth Day Network
(EDN) and the United
Nations Environment Programme’s
youth branch (UNEP-Tunza) are working together to encourage everyone
to participate in the 20th Children’s
Painting Competition
for Earth Day 2011. To highlight the UN’s International Year of
Forests in 2011, the theme of UNEP’s 20th International children’s
painting competition is Life
in the Forests.
Children between 6 and 14 years of age can win up to $2,000 and a
trip to Indonesia for the UNEP-Tunza International Children’s
Conference.
Deadline: April 15, 2011 Click Here for More Information
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Art
meets science in The
Ocean Portal, a
beautiful Web site designed by the Smithsonian
Institution’s
National Museum of
Natural History. The
Ocean Portal’s interactive
online experiences
inspire awareness, understanding and stewardship of the world’s
oceans. Students can dive into Ocean Life & Ecosystems, view
Photo Essays, see The Ocean Over Time, learn about Ocean Science and
discover The Ocean & You. An Educators section includes free
lesson plans,
activities and
suggestions
for using the Ocean Portal’s features.
Click Here to Visit Web Site
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Plus:
Using maps and graphics, Smithsonian geologist Dr. Liz Cottrell
provides an overview of the major earthquake
and tsunami
that struck Japan
on March 11, 2011.
In this newly added video,
she explains the Pacific “Ring of Fire,” the movement of tectonic
plates and subduction, the concept of earthquake magnitude and the
formation of tsunamis.
Click Here to View Video
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What
happens when a nuclear reactor overheats? Nuclear
Reaction: Meltdown,
a video segment
adapted from PBS’s
FRONTLINE,
looks at the nuclear reactor meltdown at Chernobyl. Download the
video freely or
view it online. Also find a printable background
essay and discussion
questions.
Click Here to Visit Web Site
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Rice
University, in
partnership with the Forth
Worth Museum of Science and History,
the American Academy
of Forensic Sciences
and CBS,
has created CSI:
Web Adventures, a
game
designed to introduce middle school students to forensic science
through cases based on the popular TV-show franchise about
crime-scene investigations. During the game, students identify shoe
prints, test DNA and interview suspects in order to crack the case.
The game outlines which academic standards it covers and was crafted
with learning objectives in mind.
Click Here to Visit Web Site
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Designed
for grades 1–6, Britannica
SmartMath
provides online math
practice that adapts
to each student’s ability. Unlike traditional math practice,
SmartMath
builds formative
assessment into the
learning process. Students who do well see more challenging
questions, and students who struggle see progressively less difficult
questions until they achieve success. With SmartMath,
students spend more time on task because they are working at their
own level and having fun, significantly improving their math skills
and test scores. Try it out, for free,
online. Click
Here for More Information
Click Here to Try Free Demo
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Plus:
Check out insideBritannica,
a free
monthly
newsletter
that includes tips to help librarians, teachers and students make use
of the many educational resources in Britannica Online. Read previous
editions of insideBritannica
and learn more about this resource.
Click Here to Sign Up for Free Newsletter
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You
don’t have to be an artistic genius or tech wizard to develop
captivating, inspiring media content for your classroom. Full
Sail University’s
Education
Media Design &
Technology
Master’s degree online program
teaches you how to reach learners through movies, podcasts,
animation—even music and games—in a way that suits the specific
needs of your learning environment and students.
Click Here to Visit Web Site
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The
University
of Pennsylvania’s
Wharton
School of Business
has launched KWHS,
a version of its Knowledge@Wharton Web site, geared toward high
school students and their teachers. The site is intended to inform
students that “business underlies everything they may want to do.”
There are lots of videos,
including interviews with young people describing how they’ve used
business skills and started their own companies. The site also has a
version of the Online
Training and Investment Simulator
game
that lets students choose a portfolio and compete against other
students. And because one of the big hurdles to learning about
business is deciphering its language, KWHS has a video
glossary
through which Wharton professors explain the terms using examples
high schoolers can relate to. For example, one professor tells
students what an “angel investor” is, using Justin Timberlake’s
character in The
Social Network.
“Opportunity cost” sounds abstract until students hear a
management professor offer up an angst-inducing example of someone
confronted with a choice: whether to go to a great party or to a
movie with someone special.
Click Here to Visit Web Site
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In
Socks Inc.,
a game from Awkward
Hug, players make
their own sock puppets (avatars) and complete “missions” in the
real world. Missions are related to the fictional company Socks Inc.,
which is headed by Mr. Barnsworth, a polka-dotted sock puppet with a
pipe-cleaner mustache. Themes include “grounds-keeping,” which
involves going outside, and “R&D,” which stands for “rhyme
and drum.” To complete a mission, players upload a photo or video,
although Socks says children or their parents can keep the posts
private. Socks Inc. has been holding events at museums and festivals
and is set to launch the public
online version of the
game in April 2011.
Click Here to Visit Web Site
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There
is a growing awareness of the importance of preserving the
often-transitory digital cultural artifacts distributed over the Web.
But so far the vast majority of decisions about which Web sites will
live into the future have been made by adults and reflect adults’
sensibilities. To broaden this perspective, the Internet
Archive and the
Library of Congress
launched the K–12
Web Archiving Program.
The K–12 program has two primary objectives: (1) to archive the Web
from the perspective of students to ensure that at-risk digital
content that is important to them is captured and preserved forever;
(2) to stimulate students to think about history and actively
participate in selecting the primary sources of today for historical
research tomorrow. Participants use the Archive-It
service from the
Internet Archive to create “time capsules” of digital content
available via the Web chosen by students to represent their world.
Click Here to Visit Web Site
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The
activities on Knowing
Poe introduce
students to the literature, life and times of one of America’s
foremost writers, Edgar Allan Poe. On the site, your students can
explore Poe’s worlds—both fictional and real—from a number of
perspectives. They can examine the complex choices writers such as
Poe make as they create their works. They can also investigate the
“hard facts” about life and death in Baltimore, where Poe lived,
and the United States during Poe’s lifetime. And they can learn
about the continuing impact of Poe’s legacy. The classroom
resources have been created especially for students in middle school
and high school. In addition to these interactive
experiences, there
are lesson plans
created by teachers, primary
source documents,
links for further research and materials for fun family
activities related to
Edgar Allan Poe. Throughout the site, students can watch for the
Random Raven, which will give them some inside information and little
known facts about Poe the person and Poe the writer.
Click to Visit Web Site
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If
your students wanted to say “hello” to everybody in the world,
they would have to learn at least 2,796 languages and give their
greeting to 5,720,000,000 people! This site will help students get
started! They can choose to say “hello” in any of these
languages: Arabic, Cherokee, Chinese, Czech, Finnish, French, German,
Greek, Hawaiian, Hebrew, Hindi, Hungarian, Indonesian, Italian,
Japanese, Korean, Mayan, Mohawk, Nahuatl, Portuguese, Romanian,
Russian, Spanish, Swahili, Swedish, Tagalog, Thai, Turkish,
Ukrainian, Welsh, Zapotec—or Non-Verbal Languages: Braille and Sign
Language.
Click Here to Visit Web Site
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Explore
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Wednesday
feature on
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Here you’ll find
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resources
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