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May 15, 2012
Timely reminders, fabulous freebies, best sites & more "worth the surf"
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In Partnership With:
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For
the fifth year, administrators and faculty members from K–12 and
postsecondary educational institutions have the opportunity to take a
short, online survey
to evaluate their
current technology use. Educators can use the 20 benchmarks in the
Software &
Industry Information Association’s
(SIIA) Vision K–20
survey to evaluate
their current implementation of technology and also establish goals
for the future with the “ideal implementation” component of the
survey. Focusing on goals outlined in the Vision roadmap, including
21st century tools, accessibility, differentiated learning,
assessment tools and enterprise support, institutions—schools,
districts, two-year colleges and four-year universities—will be
able to use the Vision’s benchmarks to monitor their progress. They
can also complete the survey periodically as they work toward the
Vision for K–20 in education. All educators who complete the survey
will be entered in a drawing for free
iTunes or Starbucks gift cards. Deadline:
May 24, 2012 Click
Here to Participate in Vision K–20 Survey
Click Here to Learn More About Vision K–20 Initiative
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Seventeen
magazine
and the Network for
Teaching Entrepreneurship
(NFTE) are sponsoring the Make
Your Own Money competition
for aspiring entrepreneurs. The competition is open to legal
residents of the 50 United States and the District of Columbia and
Canada who are 13 years of age or older and residing in their state
or province at time of entry. Three winners will be awarded $2,000
for their business idea, plus a membership and resources from NFTE.
All they have to do is write an essay of up to 500 words describing
the type of business they want to establish, who their customers will
be, how they will market their products and services and what the
seed money will mean for them. All entries will be judged by a panel
made up of Seventeen
editors and staff members from NFTE based on the following criteria:
innovation (33.3%); creativity (33.4%); business savvy (33.3%).
Deadline: June 1, 2012 Click Here for More Information
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To
honor the late preservationist and ecologist Rachel Carson, the
Environmental
Protection Agency
(EPA), Generations
United and the Rachel
Carson Council are
holding a photo,
essay
and poetry
contest
that “best expresses the Sense of Wonder that you feel for the sea,
the night sky, forests, birds, wildlife and all that is beautiful to
your eyes.” In her book The
Sense of Wonder
(written in the 1950s and published in a magazine in 1956), Carson
used lyrical passages about the beauty of nature and the joys of
helping children develop a sense of wonder and love of nature.
Entries must be joint projects involving a person under age 18 and a
person aged 50 or older. Winning entries will be published on the
websites of the EPA Aging Initiative, Generations United and Rachel
Carson Council.
Deadline: June 1, 2012 Click Here for More Information
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The
Saucony Run for Good
program encourages
children to lead active and healthy lifestyles and offers grants to
initiate and support running and fitness programs in order to have a
positive impact on the lives of participants. To be eligible,
organizations must have programs whose participants are 18 years of
age or younger and have 501(c)(3) status. Public schools are eligible
for the grant. The amount of the award varies.
Deadline: June 13, 2012 Click Here for More Information
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The
Education Arcade
at the Massachusetts
Institute of Technology
(MIT) has announced the Lure
of the Labyrinth
Challenge, a free
online math competition for grades 6–8. While playing Lure
of the Labyrinth,
students use mathematical thinking skills to progress through a
compelling graphic-novel story. Students and educators have many
chances to win prizes, such as tablets, books and technology tools,
just for playing. Since the game is web based, students can play at
home or at school, in the classroom, computer lab, library or during
an after-school program. The Teachers section provides corresponding
lessons for
integrating the challenge into your classroom activities, although
use of the lessons is not required. Students can play as little or as
much as they want—and they will have continued access to the game
over the summer. Deadline:
June 15, 2012 Click
Here for More Information
Click Here to Access Free Lessons
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Educational
Testing Service (ETS)
is accepting entries from game developers and educators for a contest
to create a computer
game or
mobile app that acts
as a K–12 math assessment. ETS is looking for innovative ideas that
produce evidence of students’ knowledge, skills and abilities in
mathematics. The assessment tasks should be based on a Learning
Progression for a field of mathematics in grades K–12. The ETS
Assessment Games
Challenge features
three categories of entry: (1) variables and Equality Learning
Progression (approximately grades 5–9), (2) linear Functions
Learning Progression (approximately grades 7–10) and (3) open entry
for another Learning Progression in any other K–12 mathematical
content. Entries must include a working software application that
runs on a widely available software platform (web, desktop, iOS,
Android, etc.). One grand-prize winner will receive $7,000 and an
all-expenses-paid trip for one person to showcase the winning project
in a learning and games demo space at ETS in Princeton, New Jersey.
Deadline: Entries accepted from May 1, 2012 through August 17, 2012 Click Here for More Information
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The
Smithsonian
Institution Traveling Exhibition Service
(SITES) and Facing
History and Ourselves
have partnered with Teaching
Tolerance to present
the Choosing to
Participate poster exhibit.
With a message of respect, inclusion and civic engagement, Choosing
to Participate aims to help build a more global society and a safer
world by providing a set
of 11 posters free
to the first 10,000 educators who order it. On the Choosing to
Participate site, you’ll find an exhibitor
handbook with
instructions for mounting, installing and promoting the posters, as
well as PDF designs
for each poster
should you or your colleagues want to print additional sets. Orders
are restricted to school-based educators only. Click
Here to Order Free Posters
Click Here to Visit Choosing to Participate Website
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When
the Kony 2012
video went viral in
March, Primary Source
started hearing from teachers that their students had questions about
Uganda, the Lord’s Resistance Army (LRA), Joseph Kony and the
video. So, to go beyond this
video, Primary Source
has recommended resources
and articles
on its website for teachers looking for background and contextual
information about the LRA and Joseph Kony.
Click Here to Access Free Resources
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Do
your students know what’s in some of their favorite foods? The
Museum of
Science+Industry in
Chicago has designed a game
to promote awareness of the ingredients in common foods. Would
You Eat That?
presents a food and a list of 10 ingredients that students may not
expect to find in that food—anything from Acesulfame
K to Yellow
#5. Students choose
the four ingredients they think are in each food item. If they don’t
name all four on their first try, they’ll get clues and more
guesses.
Click Here to Access Free Game
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Columbia
University’s
Teachers College
has developed a free
curriculum that includes 24 lesson
plans in five subject
areas—economics, civics, United States history, world history and
mathematics. The Understanding
Fiscal Responsibility
curriculum
covers, among other things, information about taxation, debt and
deficit, and aims to help students explore the questions raised by
the country’s fiscal policies. The first 10 lessons are available
in hard copy and will be mailed, at no
charge, to every high
school in the country. Digital
versions of those
lessons, and an online
glossary of terms
used in the curriculum, are available at the project’s website. The
rest of the lessons will follow in the coming weeks.
Click Here to Visit Website
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Researchers
at Harvard University
are developing common indicators that will help determine the health
and performance of school systems, just as price-to-earnings ratios
show the financial health of a business. Harvard’s Center
for Education Policy Research has
released three measures that schools can use to get a better sense of
college-going patterns among their students. These new Strategic
Performance Indicators
(SPIs) were tested using 10 years of historical data in five
districts: Boston; Charlotte-Mecklenburg, North Carolina; Fort Worth;
and Fulton and Gwinnett counties in Georgia. Together the districts
serve 500,000 students and provide a snapshot of high
school-to-college trends.
Click Here for More Information
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RESOURCES YOU NEED, WHEN YOU
NEED THEM
Scholastic
Teacher Express
offers 1,700+ teaching resources—all for just $1. The PDFs are
available instantly; there’s no wait, or hassle, or special
equipment needed. Just print or project to your whiteboard. Deadline:
Offer valid through May 31, 2012 Click Here to Shop Dollar
Deals!
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The
free
ebook
It’s Cool to Be
Clever tells the
true story of Edson Hendricks, an inquisitive schoolboy in the 1950s
who is bullied because he is so smart. He finds comfort in an
imaginary world where he has machine parts and no biological organs
or emotions. Years later, Edson’s strange capacity to “think like
a machine” helps him create a way for computers to communicate. His
“connectionless” network design is used in today’s Internet.
This free
iPad app
is ideal for all ages, especially clever children aged 6 and up and
anyone with an interest in Internet history and inventing. The story
by Leanne Jones includes narration by Edson Hendricks and an original
musical score. In addition, there are loads of pre-Internet emails,
anecdotes and other computer science archival material, 12 video
interviews with Edson Hendricks and three audio interviews of
author/composer Leanne Jones. The story combines history,
computers,
the Internet
and powerful messaging about bullying.
Download the app, free
of charge, from the
iTunes App Store.
Click Here to Download Free App
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Scientific
Graphic Calculator is
a math application that allows students to solve math problems
needing a scientific calculator or a graphing calculator. The
application has a triangle solver, which solves for a missing side or
angle in geometry problems. Students can also use a unit converter
and a constants reference to complete math problems. The app is
compatible with the iPhone,
iPod Touch
and iPad.
The cost for downloading is $1.99 in the iTunes App Store.
Click Here to Download App
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Cell
and Cell Structure is
an iPad app
that teaches middle school students about cells, cell structure and
function. Users can view 3-D
interactive graphics
on different cell types and parts, take quizzes
to test their knowledge and use flashcards
to review information. Videos
also give users a microscopic view of the cell. The app is available
at a cost of $2.99 in the iTunes App Store.
Click Here to Download App
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Simulations
and Modeling in Technology Education
(SMTE) is a five-year National Science Foundation–funded project
that is researching the potential of a hybrid instructional model
that blends computer gaming and physical modeling using tools and
materials. The project, conducted by Hofstra
University, includes
a four-week-long 3-D
computer game called
Survival Master
and a companion
physical modeling
curriculum
specifically for middle school engineering and technology education
students and teachers based on the Standards
for Technological Literacy.
The browser-based 3-D computer game teaches students about surface
area and volume of geometric shapes, heat flow and structural design
in the context of a challenge to design a shelter for survivors of an
earthquake in a very cold climate. The beta
testing in fall 2012
provides eighth-grade technology education teachers with the
opportunity to use the product with the assistance of the project
developers and expert engineering and technology educators who have
pilot-tested the materials. Participants will be provided with
complimentary access to the game and the physical modeling curriculum
for use with their classes. Complete details are online.
Click Here to Visit Website
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The
National Flight
Academy (NFA) wants
to reignite students’ passion for Science, Technology, Engineering
and Math (STEM) education. Through a series of immersive,
aviation-inspired learning programs,
students will literally be put in the cockpit and challenged to apply
principles of STEM learning to real-world scenarios. The Aviation
in
Residence
(AIR) program
takes place onboard Ambition,
located on the grounds of the National
Naval Aviation Museum
in Pensacola, Florida. For multiple days, seventh through twelfth
graders compete against one another in engaging and intense real-life
scenarios that combine the thrill of flight with critical thinking
techniques. The Aviation
Classroom
Experience
(ACE) is an immersive learning environment for 21st century middle
schools and high schools. Using digital media and real-life
simulations, students are exposed to science, technology, engineering
and math in novel ways. The Aviation
Inspired Missions
(AIM) is an immersive attraction designed to be experienced by
parents and students at a public museum or science center. AIM
touches on a few specific STEM topics during a brief 10- to 20-minute
immersive experience. AIM also provides regional competitions that
can be standalone multiplayer activities or can engage ACE students
in multischool, multilevel competitions. Summer enrollment to AIR is
now open. Visit the website for more information about all three
programs.
Click Here to Visit Website
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Will
any of your students be visiting a national park or heading out to
the country? Are they interested in unlocking a few of nature’s
mysteries during their visit? The activity-filled
Nature BioKit is a
diagnostic tool for evaluating the biodiversity of the site they’ll
be exploring. Tips on how to take action to conserve biodiversity are
also provided in this free,
downloadable kit.
Click Here to Access Nature BioKit
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Plus:
Biodiversity exists in the city too. Using the Urban
BioKit, students can
discover all the facets of nature between their home and a nearby
park. They can evaluate the biodiversity of their neighborhood using
a diagnostic tool included in the kit. Different eco-friendly
tips in favor of
biodiversity are suggested all along their adventure.
Click Here to Access Urban BioKit
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The
Science
of Baseball,
an online resource from the Exploratorium
in San Francisco, helps students understand how science and
mathematics are involved in the game. The site includes video
and audio
clips
of baseball players and scientists explaining how weather affects the
flight of the ball, the physics of various pitches and reaction times
to thrown and batted baseballs. There are also hands-on
activities
that you can do with your students after they’ve gone through the
online resources.
Click Here to Visit Website
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Plus:
In the 1870s, an American woman could not vote. She could not own
property in her own name after marriage. But she could play ball.
Students can learn about The
Girls of Summer
in this section of the Science of Baseball site.
Click Here to Visit Website
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Public
media stations across the country are partnering with local schools
to launch youth media
projects that will
encourage students to tell their stories related to America’s
dropout crisis and to become more engaged in school. The projects are
part of American
Graduate: Let’s Make It Happen,
an initiative supported by the Corporation
for Public Broadcasting
(CPB) to help communities keep students in school until they
graduate. American Graduate youth media projects use multimedia tools
to foster greater academic engagement, teach technical media skills
in group settings and give students a platform to communicate about
the dropout crisis, all in a safe and constructive after-school
environment.
Click Here to Visit Website
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Scholastic
recently released an interactive
timeline of immigration
to the United States. The timeline is divided into five eras: A New
Land, Expanding America, The American Dream, A Place of Refuge and
Building a Modern America. Each era has several subsections where
students will find captioned
images and videos
that explain the significance of immigration in that particular era.
Click Here to Visit Website
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The
Walters Art Museum’s
educational resources use the visual
arts to teach
concepts of social studies, science, language arts and math
curricula. Designed for middle school students but adaptable for
elementary and high school, all content, including the printable
lessons and flash
interactives, help
visual arts teachers who want to integrate the arts into other
disciplines or non-arts teachers who want to venture into the
world of art. The site includes the following sections: Integrating
the Arts: Islam,
which explores Islamic art through the lenses of mathematics,
language arts, science and social studies. Students can translate
their name into Arabic, repair an ancient glass beaker using the
refraction of light or fire a lusterware vessel. Integrating
the Arts: China,
which traces
the evolution of Chinese writing. Students can follow a red dragon
through an ancient tale and learn about Chinese symbolism. And
Mummies, Manuscripts
and Madonnas, which
presents ancient, medieval and Renaissance art through dozens of
language arts, science, social studies and math activities. Students
can assemble a Roman sarcophagus, create a suit of armor or restore
an ancient Mesopotamian relief to its original color. Click
Here to Visit WebsiteClick
Here to Visit Islam SectionClick
Here to Visit China Section
Click Here to Visit Mummies Section
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Plus:
Lesson plans
based on Integrating the Arts were developed by teachers who
participated in the Walters Art Museum’s Revive, Contemplate and
Integrate workshop. Lesson plans for elementary, middle school and
high school may be downloaded freely,
as PDF files, from the museum’s website.
Click Here to Download Free Lesson Plans
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AT&T’s
Safety Land
is a game
through which students learn and practice recognizing dangers on the
Internet. The game is set in the city of Safety Land. As students
navigate from building to building in the city, they’re confronted
with a series of scenarios and questions to which they must respond.
If they respond correctly to each scenario, they will capture the
cyber criminal and send him to the Safety Land jail. Students who
send the cyber criminal to jail receive a certificate they can print
out.
Click Here to Visit Website
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Browse
K12TeacherStore.com for
a wide variety of products published by leading K–12 education
companies, all of them delivered digitally. Many of the ebooks can be
used on interactive whiteboards and various mobile reading devices.
All of the books whose covers you see displayed are on sale at a 15%
discount. To stay informed about what’s going on with ebooks in
K–12 schools, sign up for the free enewsletter,
K12
TeacherFile.
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Sign
up at The
Big Deal Book
Web
site for hELLo!,
a free quarterly ELL e-newsletter
that
includes a wealth of information on interactive resources for
students, teachers, librarians, principals and others involved in the
education of English language learners.
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Download a free eBook of the popular print edition of The Big Deal Book of Technology for K–12
Educators. Explore the many
opportunities to fund your special programs, access timely reports and articles,
locate free and inexpensive resources
and identify engaging interactive Web sites.
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Join
The Big Deal Book
of Technology’s
“Amazing
Resources for Educators” community
on the edWeb to get more frequent updates on grant
deadlines, free
resources
and hot new sites for
21st century learning.
And, of course, you can share any great new resources that you’ve
unearthed!
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Find thousands of titles from your favorite educational publishers.
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Explore
the Web
Wednesday
feature on
www.bigdealbook.com.
Here you’ll find
new interactive
experiences and
resources
that incorporate 21st
century themes
and skills
into the study of core subjects.
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