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November 15, 2012
Timely reminders, fabulous freebies, best sites & more "worth the surf"
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In Partnership With:
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GetEdFunding
is CDW-G’s
new website to help educators and institutions find the funds they
need to supplement already stretched budgets. GetEdFunding is a free
and fresh resource, which hosts a collection of more than 750 grants
and opportunities culled from federal, state, regional and community
sources and available to public and private, prekindergarten through
grade 12 educators, schools and districts, higher education
institutions and nonprofit organizations that work with them. The
site offers customized searches by six criteria, including 41 areas
of focus, eight content areas and any of the 21st century themes and
skills that support your curriculum. Once you are registered on the
site, you can save the grants of greatest interest and then return to
read about them at any time.
Click Here to Visit Website
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In
recognition of America
Recycles Day on
November 15,
FundingFactory
is sponsoring the “Care2Collect
Just 1” campaign to
help schools, nonprofits and businesses in protecting the environment
while supporting their local communities. Participants are encouraged
to simply recycle one e-waste item, such as a printer cartridge or
cell phone, through FundingFactory and to donate one nonperishable
food item to their local food bank. FundingFactory will donate $1 for
every 100 qualifying recyclables it receives during the month of
November to Second Harvest Food Bank. Deadline:
The free
recycling fundraiser aims to collect and recycle more than 300,000
recyclables by the end of November.
Click Here for More Information
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PBS
LearningMedia and
The Henry Ford have
announced the third annual PBS
Teacher Innovator
Awards in recognition
of innovative preK–12 classroom educators, media specialists,
technology coordinators and home-school educators who use digital
media to enhance student learning. Entrants must submit a short video
or PDF with text and images that showcases their work. Entries can be
a demonstration of a unique teaching technique or the outcome of
influence on student work. Thirty
educators in total will receive prizes for their outstanding work,
with the top 10 winners receiving a professional development prize
package for a week-long, all-expenses-paid “Innovation Immersion
Experience” at The Henry Ford in Dearborn, Michigan, in August
2013, and a free
professional
development course from PBS TeacherLine. Ten second-place winners
will receive a Promethean ActiView document camera. And all first-
and second-place winners, plus 10 third-place winners, will each
receive a tote bag full of goodies from PBS and The Henry Ford.
Deadline: Entries are due by December 12, 2012; winners will be notified by March 31, 2013. Click Here for More Information
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The
second annual Follett
Challenge encourages
educators to align their curriculum to teach 21st century learning
skills—and is offering double the prize money as last year to those
who do. Educators from all departments in schools can enter to
demonstrate how their programs develop critical
thinking,
communication,
creativity and
collaboration
between students and among educators in a 21st century setting, no
matter the resources available. The Follett Challenge is open to all
public and private K–12 schools in the United States and Canada, as
well as to international schools that meet the criteria for
participation. To enter, schools should submit a three- to
five-minute video along with an overview of the program and its
impact on student advancement. This year’s total prize value has
increased to $200,000, and six winners will again be selected. The
two grand-prize winners will each receive $60,000 in products and
services from Follett, and the remaining prizes will range in value
from $35,000 to $5,000.
Deadline: January 4, 2013; winners will be announced April 3, 2013, with celebrations to be scheduled the following month at the two grand-prize-winning schools. Click Here for More Information
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The
Verizon Innovative App Challenge
provides an opportunity for middle school and high school students,
working with a faculty advisor, to use their STEM knowledge, their
ingenuity and their creativity to come up with an original mobile app
concept that incorporates STEM and addresses a need or problem in
their school or community. The goal of the challenge is to provide an
engaging and empowering learning experience to increase student
interest and knowledge in STEM and mobile technology. Prizes include
grants of $10,000 for 10 winning schools, and Samsung Galaxy Tab
wireless tablets for students. Winners that bring their apps to
market by June 7, 2013, will receive free
trips to the 2013 Technology Student Association conference in
Orlando, Florida, where they will present their apps.
Deadline: Entries must be submitted by January 18, 2013. Click Here for More Information
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TED-Ed’s
commitment to creating lessons
worth sharing is an extension of TED’s mission of spreading great
ideas. TED-Ed’s videos aim to capture and amplify the voices of the
world’s greatest educators. Within the growing TED-Ed video
library,
you will find carefully curated educational videos, many of which
represent collaborations between talented educators and animators
nominated through the TED-Ed platform. The “ Flip
This Video”
button allows you to turn any useful educational video, not just
TED’s, into a customized lesson that can be assigned to students or
shared more widely. You can add context, questions and follow-up
suggestions. You can distribute your lesson publicly or privately and
track its impact on the world, a class or an individual student.
Click Here to Access and Create Video Lessons
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Plus:
Take a look at this detailed lesson on the life of a typical Roman
teenager 2000 years ago. A
Glimpse of Teenage Life in Ancient Rome
is a new TED-Ed
lesson
developed by Ray Laurence from the University of Kent. The video and
its associated questions feature Lucius Popidius Secundus, a
17-year-old living in Rome in AD 73. His life is a typical one of
arranged marriages, coming-of-age festivals and communal baths.
Click Here to Access Free Video Lesson
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Edcanvas is a
free web tool that allows teachers to create
multimedia-rich lessons and share them with their students.
These lessons may include YouTube videos, slides, files, text and
images that you can download either from the web or from your
computer. To start creating your lesson on Edcanvas, you will need to
sign up for a free account. You can also use your Google
account or Facebook account to sign in. Once logged in, click on
“create a new canvas”; a short video will show you how to create
your first canvas. With Edcanvas, you have the ability to arrange all
lesson items in one board that is easily navigable and that students
can access even on their iPads.
Click Here to Access Free Web Tool
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America in Class
(AIC) Lessons, from the National Humanities Center,
are tailored to meet the Common Core State Standards. The lessons
present challenging primary resources in a
classroom-ready format, with background information and analytical
strategies that enable teachers and students to subject texts and
images to the close reading called for in the standards. Each AIC
lesson is built around a framing question, an essential
understanding and a single primary resource or a small
manageable set of resources. A background note illuminates and
contextualizes the material, and another note offers teaching advice.
Each lesson culminates with key passages and analytical
questions through which teachers can lead students to the
essential understanding, and each concludes with a follow-up
assessment. AIC lessons are web based and optimized for
mobile devices.
Click Here to Access Free Lessons
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In
2011, TeachingHistory.org
released an interactive
poster and companion
website about the United
States Civil War.
The 24" x
36" poster, entitled “ How
Do You Piece Together the History of the Civil War?”,
features a collage of primary sources and related questions that get
students thinking about how we know what we know about the past,
especially in relation to our country’s most devastating conflict,
the Civil War. The question, “How can geography impact a battle?”
accompanies a map of Gettysburg, while a slave receipt prompts
students to think about the laws, economics and people involved in
the institution of slavery. The interactive version of the poster
allows students to zoom in on different parts of the poster and click
through to find more information about those artifacts and their
roles in the Civil War. As
a bonus for teachers, the interactive poster includes links to
teaching materials and websites related to the Civil War. Topics
include children’s voices during the Civil War, African American
perspectives, women’s roles, Civil War–era music and emancipation
as well as military history and life on the battlefield.
Click Here to Access Free Interactive Civil War Poster
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Plus:
In 2012, TeachingHistory.org released two more interactive
posters. “ Doing
History is Like Solving a Mystery”
is an interactive poster for elementary school students. The poster
uses images with notes to guide students through the process of
developing good research questions and recording their ideas.
“ History is an
Argument About
the Past” is an
interactive poster for middle school and high school students. The
poster walks students through identifying primary and secondary
sources of information and then using that information to create an
argument. Click
Here to Access Free Interactive Elementary Poster
Click Here to Access Free Interactive Secondary Poster
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Mobile
Learning
Reflections is
a free
ebook intended
for anyone interested in using mobile devices as instructional tools.
The 80-page ebook is full of detailed examples of leveraging mobile
devices to create meaningful learning experiences for students. You
can read the ebook online or download a free
copy for yourself
from this Issuu website. Click
Here to Visit Website
Click Here to Download Free Ebook
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Murder
at the Met: An American Art Mystery
is a free web-based
application that guides users of smartphones
and tablets
through the galleries of American paintings, sculpture and decorative
arts at The
Metropolitan Museum of Art
to solve a murder mystery. The fictional plot transports players back
to an evening gala in 1899 and revolves around the murder of
beautiful Virginie Gautreau, who was immortalized by John Singer
Sargent in the portrait Madame
X, one of the
museum’s best-known paintings. Players use their mobile devices to
travel through the galleries, where the art has come to life and
everyone has secrets to share. By learning to look more closely at
works of art—which serve as witnesses, weapons and possible crime
scenes—players piece together meaningful clues. The goal of the
game is to determine the who,
where
and how
of the murder. Because the app provides three possible paths through
the galleries, each having a different storyline and culprit, the
game can be played repeatedly. Murder
at the Met is the
first mobile detective
game created by the
museum. A collaborative project that involved the museums’s
Departments of Education and Digital Media (content), Green Door Labs
(gaming) and TourSphere LLC (development), the app can be found on
the museum’s website.
Click Here to Visit Website
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Tales2Go
is an award-winning children’s
audiobook service
that works like Pandora, giving educators and students instant and
unlimited access to thousands of name-brand titles from leading
publishers to play on desktops, laptops and Apple mobile devices—in
the classroom and beyond. Use the audiobooks with individual students
or in groups, in conjunction with printed text or for some fun
listening.
Click Here to Start a Free 30-Day Trial
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Scitable, created
by NatureEducation, is an online collaborative space for
science learning. Visitors to the site can browse or
search through science articles and ebooks, ask experts
science-related questions, build an online classroom and even share
their own content. Currently, Scitable’s materials focus on the
life sciences; however, Scitable also offers resources for the
budding scientist, with advice about effective science communication
and career paths.
Click Here to Visit Website
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The
Partnership for Biotechnology and Genomics Education
(PBGE) project
on the University of
California Davis
campus involves components of secondary education focused on Science,
Technology, Engineering and Mathematics (STEM) concepts. The
components include the development and distribution of innovative 3-D
virtual reality software.
In STEMware: Zombie
Plague, students
explore a 3-D world where they are responsible for identifying the
pathogenic microorganism causing a deadly outbreak and implementing a
cure. Although the symptoms of the fictional disease is zombieism,
the science content embedded in the software deals with diagnosis,
treatment strategies and career connections that are applicable to
any disease caused by viruses, bacteria or fungi. Interactions with
characters “in-game” introduce students to the variety of career
pathways in modern biology along with diagnostic technologies used in
the real world. Embedded assessments allow teachers to track student
interactions. This 3-D virtual reality software is downloadable for
Windows or Mac OS X and licensed through Creative Commons, allowing
for free
sharing and installation on multiple machines.
Click Here to Visit Website
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Illustrative
Mathematics is a free
resource for K–12 mathematics teachers. On the Illustrative
Mathematics website, teachers can find lesson
activities aligned
to standards for
every grade level.
When appropriate, the activities include drawings and diagrams.
Anyone may access the activities posted on the website. You can rate
activities and share your own activities if you register for an
Illustrative Mathematics account. Illustrative Mathematics is an
initiative of the Institute
for Mathematics & Education funded
by the Bill & Melinda Gates Foundation.
Click Here to Visit Website
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At
the Plimoth Plantation’s
You Are the Historian
website, students become history detectives as they investigate the
first Thanksgiving. (Some historians think that “The First
Thanksgiving” wasn’t really a thanksgiving. They call it “ The
1621 Harvest Celebration”
because it was more like a harvest festival.) On this website,
students use clues to try to figure out what really happened at the
1621 harvest celebration. They are guided by Dancing Hawk, a
Wampanoag whose ancestors were at the harvest celebration, and by
Sarah, whose ancestor, Remember Allerton, was at the celebration too.
If students don’t know the meaning of a word they encounter, they
can use the online Glossary.
Or if they want an expert opinion,
they can go to Visit the Expert.
Click Here to Visit Website
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Plus:
A Teacher’s
Guide includes corresponding online
activities for Historian
Skills: separating fact from myth,
identifying and analyzing primary sources, making educated guesses
using cultural clues and considering multiple points of view. The
Teacher’s Guide also includes a Historian’s
Log with free,
downloadable graphic organizers
to further students’ online understanding and enhance offline work.
The student activities are based on the Teaching
for Understanding framework
developed by educators at the Harvard
Graduate School of Education.
Click Here to Access Free Teacher's Guide
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Plus:
The History
Channel offers
information about the history of Thanksgiving, including videos
and audio clips
of interviews with Plimoth Plantation living history museum
characters.
Click Here to Visit Website
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Created
in 2009 by former Supreme Court Justice Sandra Day O’Connor,
iCivics
recently partnered with EverFi
on a new initiative, Commons
– Digital Town Square,
which is offered free
to all K–12 schools. The focus of Commons – Digital Town Square
is to provide schools with standards-based educational gaming,
aligned to the Common Core State Standards, with social components.
Students who play iCivics games move along at their own pace;
adaptive-pathing techniques as well as evidence-based practices help
guide each student differently as he or she learns. In addition to
the adaptive feature, Commons – Digital Town Square has a variety
of media, including simulations and animations as well as pre- and
post-assessments and behavioral surveys that “measure changes in
students’ attitudes and behaviors regarding a variety of civic
matters.” Students interact not only with one another in their
virtual classroom, but also with other classrooms across the country.
Commons – Digital Town Square leverages many standards in its
design of instruction and assessment, from existing state standards
to Common Core.
Click Here to Visit Website
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A
Way with Words is
an upbeat and lively hour-long public
radio show about
language
examined through
history, culture and family.
Cohosts Martha Barnette and Grant Barrett talk with callers from
around the world about slang, grammar, old sayings, word origins,
regional dialects, family expressions, and speaking and writing well.
They settle disputes, play word quizzes and discuss language news and
controversies. You’ll hear conversation about new words from pop
culture, sports, science, music and art; the language of current
events; political jargon and other words in the headlines; the latest
language breakthroughs; family expressions and linguistic
heirlooms—old-fashioned things your grandparents and parents may
have said; books, literature, reading and writing; word games,
puzzles and quizzes; proverbs, idioms, folklore and catchphrases;
word histories, slang and new words; language in the classroom,
including English as a second language; dialects, accents and
vocabulary of regional and ethnic groups; speaking, speech and
pronunciation; and grammar, syntax and semantics. On the program’s
website, you can listen to episodes and join in the discussion. The
content is sorted by date and kind.
Click Here to Visit Website
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Fraboom
is an online
children’s museum
packed full of games, interactive books, creativity, learning and
LIVE online teachers! Fraboom
TV has a variety of
cartoons that teach students content-area vocabulary words. Each
cartoon lists all associated vocabulary words so teachers can quickly
find a video that will support learning. Drawing
classes with live
teachers start every
hour on the hour. Students can drop into a class and learn how to
draw cartoons. There is a new challenge every day, so content is
always fresh. Students can interact with teachers through the chat
feature; students type a message and the teacher responds to them by
name. Fraboom cartoon characters introduce the activity for the day,
and teachers interact with the cartoon on the screen. Students learn
how to draw step by step guided by the teacher and follow along on
their own whiteboard space. When they are finished, students can
share their pictures with the class. After drawing, the class
completes a “mad lib” together. The teacher explains a part of
speech and requests words for that part of speech from the class.
Students can contribute words to the story by typing them into the
chat area. Throughout the class, the teacher shares submitted
pictures with the whole class. Fraboom was created for students aged
six to 12.
Click Here to Visit Website
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Browse
K12TeacherStore.com for
a wide variety of products published by leading K–12 education
companies, all of them delivered digitally. Many of the ebooks can be
used on interactive whiteboards and various mobile reading devices.
All of the books whose covers you see displayed are on sale at a 15%
discount. To stay informed about what’s going on with ebooks in
K–12 schools, sign up for the free enewsletter,
K12
TeacherFile.
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Download a free eBook of the popular print edition of The Big Deal Book of Technology for K–12
Educators. Explore the many
opportunities to fund your special programs, access timely reports and articles,
locate free and inexpensive resources
and identify engaging interactive Web sites.
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Sign
up at The
Big Deal Book
Web
site for hELLo!,
a free quarterly ELL e-newsletter
that
includes a wealth of information on interactive resources for
students, teachers, librarians, principals and others involved in the
education of English language learners.
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Join
The Big Deal Book
of Technology’s
“Amazing
Resources for Educators” community
on the edWeb to get more frequent updates on grant
deadlines, free
resources
and hot new sites for
21st century learning.
And, of course, you can share any great new resources that you’ve
unearthed!
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Browse the new
Big Deal eBookstore, in partnership with K12TeacherStore.com!
Find thousands of titles from your favorite educational publishers.
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Explore
the Web
Wednesday
feature on
www.bigdealbook.com.
Here you’ll find
new interactive
experiences and
resources
that incorporate 21st
century themes
and skills
into the study of core subjects.
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