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December 3, 2012
Timely reminders, fabulous freebies, best sites & more "worth the surf"
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In Partnership With:
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GetEdFunding
is CDW-G’s
new website to help educators and institutions find the funds they
need to supplement already stretched budgets. GetEdFunding is a free
and fresh resource, which hosts a collection of more than 750 grants
and opportunities culled from federal, state, regional and community
sources and available to public and private, prekindergarten through
grade 12 educators, schools and districts, higher education
institutions and nonprofit organizations that work with them. The
site offers customized searches by six criteria, including 41 areas
of focus, eight content areas and any of the 21st century themes and
skills that support your curriculum. Once you are registered on the
site, you can save the grants of greatest interest and then return to
read about them at any time.
Click Here to Visit Website
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DonorsChoose.org
is an online charity that makes it easy for anyone to help students
in need. Public school teachers from every corner of America post
classroom project requests on the DonorsChoose website, and donors
can give any amount to a project that most inspires them. When a
project reaches its funding goal, DonorsChoose will ship the
materials to the school. Donors will get photos of the project taking
place, a letter from the teacher and insight into how every dollar
was spent. Donors who give more than $50 will also receive
handwritten thank-yous
from the students.
Deadline: Ongoing Click Here for More Information
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Sino-American
Bridge for Education and Health
(SABEH) is offering a five-week opportunity to experience Chinese
culture, schools, teaching and travel with eager Chinese teachers of
English while sharing American methods of teaching English based
heavily on oral interchange. The program, which runs from July
through August 2013, involves four weeks of teaching and one free
week of travel in China. American teachers pay for visas and
international airfare, half of which will be reimbursed after the
first week of teaching. Since American teachers are volunteers,
Chinese hosts take care of all the rest: half the international
airfare, in-country travel, and room and board.
Deadline: December 31, 2012 for applications Click Here for More Information
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ePals,
in partnership with the Smithsonian’s
Lemelson Center for the Study of Invention and Innovation,
has launched Invent
It, the second annual
invention contest for K–12 students. This year the contest includes
both a school theme and an opened-ended theme for students seeking
more freedom in their creative projects. In Challenge
1 (school theme),
students think about a problem in their school and come up with an
invention to solve it. In Challenge
2 (school theme),
students find an invention that is used in their school and tell how
they would improve it. And in Challenge
3 (open-ended theme),
students think about a real-world problem that exists today and
invent something that could help solve it. Each challenge has four
age categories for submission: ages 5–7, 8–11, 12–14 and 15 and
up. Submissions, which can be in the form of videos, PowerPoint
presentations or printed documents, will be judged on originality,
effectiveness, creativity and technical quality. This year the
challenge has added another layer to the final evaluation process,
with an “ ePals
Choice Award.”
ePals and Smithsonian community members will have a chance to vote
online from among those top winners beginning on January
17, 2013, Kid
Inventors’ Day.
Also, finalists will have the opportunity to “market” their
product to voters during a month-long campaign before all winners are
announced. Prizes will be provided by sponsors, including LEGO and
the Columbia, South Carolina–based law firm Nelson Mullins Riley &
Scarborough LLP. Deadlines:
January 4, 2013 for submission of inventions; all winners announced
on February 4, 2013
Click Here for More Information
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The
Fast Break for Reading
campaign is a joint initiative between the International
Reading Association (IRA),
the American
Basketball Association
(ABA) and classroom
teachers nationwide
to encourage students to read for 10 minutes a day, with a goal of a
million minutes read nationwide by the conclusion of the program.
After you sign up for the program, you can download the official
Program Reading Log and Certificate of Participation. Photocopy and
distribute the logs to your students, who will record their minutes.
At the end of each month, collect the logs from your students, tally
the total minutes for that month and submit your students’ reading
“tally” for that month. The website will take care of tracking
your totals for the program for your account. Each student who
participates in the program will receive a Certificate of
Participation and is eligible to receive a one-time General Admission
Fast Break for Reading Program Ticket to attend an ABA game of the
student’s choice. Participating students who fulfill their reading
requirements during the duration of the program are also eligible for
a chance to win a Grand Prize: a student who reads the most total
minutes nationally and is taught by the teacher who accumulates the
most total minutes nationally earns round-trip airfare for the
student and two chaperones and a one-night hotel stay for one ABA
Finals game. The program contestant teacher who accumulates the most
total minutes nationally for the program is eligible for a chance to
win round-trip airfare for two and a one-night hotel stay for one ABA
Finals game.
Deadline: Ongoing through March 10, 2013 Click Here for More Information
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The
Global Closet
Calculator, from
National Geographic
Education, is a
two-part interactive
lesson on
interdependence for elementary students. The first part of the lesson
asks students to identify the origins of objects from their closets
at home. Students enter the names of those items into the calculator
to see a map of the origins of their closet items. Students can also
see a map of the items entered by others using the Global Closet
Calculator. The second part of the lesson asks students to make
decisions about the manufacturing of MP3 players and jeans, including
the sourcing of materials and labor practices. A short video
introduces the options. After making their decisions, students watch
another short video that explains the potential implications of their
decisions.
Click Here to Access Free Interactive Lesson
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Google
has created a series of lessons to help teachers guide their students
to use web searches meaningfully in their schoolwork and beyond.
Google Search
Education provides
free
Search Literacy
Lesson Plans
and “ A
Google a Day”
Challenges. The
search literacy lessons help teachers meet the new Common Core State
Standards and are grouped based on level of search expertise:
Beginner, Intermediate or Advanced. “A Google a Day” Challenges
help students put their search skills to the test as they use
technology to discover the world around them. The challenges are
organized into the following categories: Culture, Geography, History,
Science.
Click Here to Access Free Search Resources
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On November 20, 1945, 24
high-ranking Nazis went on trial for atrocities committed during
World War II. The Nuremberg Trials, held from 1945 to 1949,
were a galvanizing moment in history, international law and human
rights. Nuremberg Remembered is a free 12-minute
documentary about the Nuremberg Trials. It combines both
archival footage and modern-day interviews with trial participants
who served in a variety of roles, including members of the legal team
for the prosecution and a journalist reporting on the events for the
press. A set of three lessons, along with the documentary,
introduces teachers and students to the essential questions of
judgment and responsibility that were initially posed at the end of
World War II and continue to be raised in the twenty-first century.
Extension activities and resources at the end of the lessons provide
ideas and activities for more in-depth study of judgment, past and
present. The lessons, entitled “The Road to Nuremberg,” “Guilt
and Responsibility” and “Reflections and Legacies,” are
provided free of charge by Facing History and Ourselves. Click Here to View
Free Documentary
Click Here to Download Free Lessons
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Tales2Go
is an award-winning children’s
audiobook service
that works like Pandora, giving educators and students instant and
unlimited access to thousands of name-brand titles from leading
publishers to play on desktops, laptops and Apple mobile devices—in
the classroom and beyond. Use the audiobooks with individual students
or in groups, in conjunction with printed text or for some fun
listening.
Click Here to Start Free 30-Day Trial
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Aesop’s
Fables—also
called “the Aesopica”—are a collection of
stories intended to
teach moral lessons.
The stories are credited to Aesop, a Greek slave and storyteller
thought to have lived between 620 and 560 BCE. The Aesop’s
Fables interactive
book, presented by
the Library of
Congress, was adapted
from The Aesop for
Children: with Pictures by Milo Winter,
published by Rand, McNally & Co. in 1919. The interactive book
contains more than 140 classic fables, accompanied by charming
illustrations and interactive animations: a choosy heron eyes the
fish swimming at his feet, a fox swishes his tail, a mouse chews a
rope and frees a lion. The interactive book can be read on the web,
on an iPad
and on an Android
device. Click
Here to Visit WebsiteClick
Here to Access Free iPad App
Click Here to Access Free Android App
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5
Dice iPad
app is a free
math game
that helps upper elementary and middle school students practice the
order of operations. The game encourages students to use higher order
thinking to solve the “target” number by working backward, given
the answer but not the equation. After they are provided the number,
students have to write an equation, using all of the dice presented
to them. When they think they have created an equation that will
result in the number given to them, students click “shoot” to hit
the target number. If they have written a correct equation, 5
Dice will show them
other equations that will also work. If they have not written a
correct equation, 5
Dice
will prompt them to try again. In addition to the “target number
game,” students can use the app’s whiteboard
option to try out
various ways to hit their target numbers. Teachers can receive
immediate feedback of their students’ progress through email. The
app also includes printable
game sheets. Download
the app at no charge
from the iTunes App Store.
Click Here to Access Free iPad App
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Subtext
is a free
iPad app
that allows classroom groups to exchange ideas in the pages of
digital texts. When you and your students annotate a book or a
document in Subtext, notes are linked to a specific passage, so
there’s a built-in emphasis on the source text and close reading.
In addition, Subtext allows you to layer all types of web content
over texts—videos, photographs and links to articles, blog posts,
maps and even locations on Google Street View. Immediate access to a
variety of related information encourages students to compare and
contrast different media and creates a more complete picture of a
story or topic. You can also browse by grade level the Common Core
recommended texts available in Subtext; many more books will be added
during the school year. In addition, a feature called “Save to
Subtext” lets you search the web for interesting nonfiction content
to read with your class. The free
app is available for downloading in the iTunes App Store.
Click Here to Access Free iPad App
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The
Historypin Android app
reveals photos near your current location and allows you to view them
layered over the modern scene in front of you. You can also explore
collections of some of the best old photos from around the world,
wherever you are. You can add your own piece of history and pin it to
the map too by using your phone to digitize an old photo, capture a
modern moment of historic importance or take a modern replica of a
photo on the app. Historypin was created by the not-for-profit
company We Are What We
Do, in partnership
with Google.
The app is free
to download for Android.
Click Here to Access Free Android App
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NASA
@ Home and City is a
virtual tour of
NASA-related science
that is everywhere we look. Students visiting NASA @ Home and City
can rotate buildings and take a look inside to discover everyday
items, the development of which has been influenced by space
exploration. Each item within a building has a narrated explanation
of how that item was influenced by NASA technology. For example,
students can take a look inside the bathroom of a house to learn how
technology used at NASA has had an impact on the development of
cosmetics and toothpaste.
Click Here to Visit Website
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Foldit
is an interactive
computer game
enabling students to contribute to important scientific research. In
the Foldit
game, players are
presented with puzzles that start with a snaking arrangement of amino
acids, identical to the sequence of an actual protein. Players then
have to fold that sequence into a complex 3-D structure that fits the
laws of chemistry. The closer players get to folding a realistic
looking molecule, the higher they score, and the more researchers
learn about how proteins loop and scrunch inside living cells.
Click Here to Visit Website
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Meta!Blast
is a real-time 3-D
action-adventure video game,
aimed at high school and undergraduate student audiences. The game is
meant to provide an entertaining, engaging experience while
simultaneously educating players about cell biology. By playing
Meta!Blast,
students will be introduced to the concepts of respiration,
photosynthesis and the functions of various organelles in a manner
complementary to the textbook. Students will also be introduced to
how the living cell actually appears through a biologically accurate
virtual replica of a cell environment. They will be presented with a
series of puzzles and goals, such as having to create oxygen, which
will require them to think critically in order to come to the
solutions. By actively participating in these biological processes,
students will “learn by discovery.” The website provides access
to the game and supplementary learning materials as well as ideas for
students and educators.
Click Here to Visit Website
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Over
the past year, edWeb
has hosted more than 100 webinars
on topics for professional development, including game-based
learning, mobile learning, Common Core Standards, autism, technology,
e-books, new teacher help, blended learning, and more. All edWeb
webinars are archived in edWeb’s professional learning communities.
Join a community, watch the webinar recordings, take the CE quiz, and
you’ll receive a certificate for participation. As a member of an
edWeb community, you’ll be invited to future, free
webinars and will have the opportunity to connect with peers for a
highly engaging and interactive webinar with edWeb’s expert
presenters.
Click Here to Join edWeb Communities
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The National Center
for Literacy Education (NCLE) is building a coalition of
stakeholders representing the premiere education organizations,
policy analysts, researchers and foundations who are working together
to identify and share the plans, practices, support systems and
assessments used by educator teams working to improve literacy
learning. NCLE is providing the Literacy in Learning Exchange as
a free resource to all educator teams. All educators are
invited to use the free site to build or further develop a
team in their school, district or across schools/districts, or in an
out-of-school setting. After you create your free login, you
can view videos, articles, recordings and more. You can also read,
tag, save and respond to the extensive resources and add your
professional learning group to the NCLE network of collaborative
teams. And you can assess and strengthen your group with the
customized online tools. NCLE will celebrate the work of successful
school teams across the country that are achieving remarkable results
in advancing literacy learning and share what is learned with
education policymakers.
Click Here to Visit Website
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Hangout
Quest is a Google+
game that allows students to go on a
virtual scavenger hunt
inside the Palace of Versailles.
The object of the scavenger hunt is to find artwork and other objects
in the palace. If they invite others to their Hangout, students can
compete against them in a race to find the objects first. Hangout
Quest uses the Street View imagery
of Google Maps to bring students inside the Palace of Versailles.
Facial tracking technology allows students to move around the Palace
of Versailles by just moving their head instead of clicking around
with their mouse. Visit the website to see the Hangout
Quest in action.
Click Here to Visit Website
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This
interactive timeline,
from the Smithsonian American Art
Museum, displays how artists have
portrayed the Civil War. Webcasts
of presentations from a symposium entitled Effects
of the Civil War on American Art
examine the impact of the Civil War and Reconstruction on American
landscape and genre painting, along with the period’s new medium of
photography. The webcast took place on November 16, but is archived
for future viewing. Click
Here to Access Timeline
Click Here to Access Webcasts
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Plus: The museum
has produced a free downloadable curriculum guide for
educators to use in their classrooms. The program combines
interactive videoconferences and classroom activities
to prompt discussion of the Civil War conflict as seen through the
art of the period. A special videoconference series will be
offered for ninth- through twelfth-grade teachers and their students.
The spring series begins February 12, 2013.
Click Here to Access Curriculum Resources
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Project
Noah is a global collaboration tool
to explore and document wildlife and a platform to harness the power
of citizen scientists everywhere. The Project Noah Missions
for the Classroom section includes
dozens of challenging and meaningful investigations that touch on
nearly every key concept in the life sciences, from adaptation and
natural selection to conservation and biodiversity. Browse through
the growing list of ongoing missions and find one that inspires you,
or create a place-based custom mission for your classroom that gives
your students the chance to experience science firsthand by examining
the natural world that’s right outside the window. Also find
teacher-created, teacher-tested resources that can help you get
started using Project Noah in your classroom.
Click Here to Visit Website
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Browse
K12TeacherStore.com for
a wide variety of products published by leading K–12 education
companies, all of them delivered digitally. Many of the ebooks can be
used on interactive whiteboards and various mobile reading devices.
All of the books whose covers you see displayed are on sale at a 15%
discount. To stay informed about what’s going on with ebooks in
K–12 schools, sign up for the free enewsletter,
K12
TeacherFile.
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Download a free eBook of the popular print edition of The Big Deal Book of Technology for K–12
Educators. Explore the many
opportunities to fund your special programs, access timely reports and articles,
locate free and inexpensive resources
and identify engaging interactive Web sites.
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Sign
up at The
Big Deal Book
Web
site for hELLo!,
a free quarterly ELL e-newsletter
that
includes a wealth of information on interactive resources for
students, teachers, librarians, principals and others involved in the
education of English language learners.
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Join
The Big Deal Book
of Technology’s
“Amazing
Resources for Educators” community
on the edWeb to get more frequent updates on grant
deadlines, free
resources
and hot new sites for
21st century learning.
And, of course, you can share any great new resources that you’ve
unearthed!
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Browse the new
Big Deal eBookstore, in partnership with K12TeacherStore.com!
Find thousands of titles from your favorite educational publishers.
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Explore
the Web
Wednesday
feature on
www.bigdealbook.com.
Here you’ll find
new interactive
experiences and
resources
that incorporate 21st
century themes
and skills
into the study of core subjects.
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