Are you a gamer? Or do you live with one? Are you interested in the role gaming plays in the lives of our young people? More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. In her book, Reality is Broken, game designer Jane McGonigal explores this movement towards virtual worlds and finds that games are fulfilling essential human needs. She also discusses how the lessons of game design can help us fix problems in the real world.
This summer, VSTE Executive Director Karen Richardson (aka witchyrichy) will be leading us in a discussion of the book as part of our Second Life professional development and VSTEOnline, our professional learning community. Our first book group meeting will be Monday, July 9, so grab a copy of the book and start reading. You can benefit VSTE by purchasing your book through the Amazon portal on the homepage or checking out the VSTE store: http://astore.amazon.com/v0a4-20. Learn more about Jane McGonigal’s work at http://realityisbroken.org/.
Link to VSTE Island: http://slurl.com/secondlife/VSTE%20Island/125/137/24
July 9, 8 PM: Kickoff includes video, panel discussion
July 23, 8 PM: Discussion of Part One, Guest Speaker: Alan Levine on Minecraft
August 6, 8 PM: Gaming Research, Guest Speakers: Matt Dunleavy, Catherine Horton Flippen
August 20, 8 PM: Kids Creating Games, Guest Speakers: John Hendron and Mano Talaiver