February 15, 2012
Timely reminders, fabulous freebies, best sites & more "worth the surf"
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In Partnership With:
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Wouldn’t
It Be Cool If ... is
a new contest from Time
Warner Cable’s
Connect a Million
Minds
and i.am FIRST
for youth aged 10–15. Entrants are asked to dream up a cool
invention idea that makes life more awesome and demonstrate how
science, technology, engineering and math (STEM) can make their ideas
a reality. Parents who visit the contest’s website can download a
free guide
that includes tips on how to talk about, brainstorm and create cool
ideas with their children. Teachers will find a free,
downloadable guide
with educator-created plans for easy activities that integrate the
excitement and star power of Wouldn’t It Be Cool If into their
ongoing math and science curriculum. The site also offers a free,
downloadable guide with activities and projects to extend the
competition into an after-school program. Deadline:
Contest opens on February 21; visit website for details Click
Here for More Information
Click Here for Parents' and Educators' Resources
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Each
year the National Book
Foundation awards a
number of prizes of up to $2,500 each to individuals and
institutions—or partnerships between the two—that have developed
innovative means of creating and sustaining a lifelong love of
reading. In addition to promoting the best of American literature
through the National Book Awards, the foundation seeks to expand the
audience for literature in America. Through the Innovations
in Reading Prizes,
individuals and institutions that use innovative methods to generate
excitement and a passionate engagement with books and literature will
be rewarded for their creativity and leadership. All United States
citizens and American institutions are eligible for this prize.
Examples of targeted individuals include teachers, librarians,
after-school and community center staff and technology specialists.
Important criteria are creativity, risk taking and a visionary
quality as well as a novel way of presenting books and literature.
Details about the complete nomination process appear in the
application form, which can be downloaded from the foundation’s
website.
Deadline: February 21, 2012 for nominations Click Here for More Information
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The
Google Science Fair
is an online science competition seeking curious minds from the four
corners of the globe. The 2012 Google Science Fair is an opportunity
for students aged 13–18 to ask questions and use science to search
for answers. Prizes include a scientific trip to the Galapagos
Islands with National Geographic Explorer, scholarships and real-life
work opportunities in science centers of excellence, such as CERN in
Switzerland.
Deadline: March 30, 2012 Click Here for More Information About Google Science Fair
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Plus:
This year Scientific
American is
helping to expand the Google Science Fair honors by sponsoring a
$50,000 Science in
Action award for a
project that addresses a social, environmental or health issue to
make a practical difference in the lives of a group or community.
Volunteer mentors will help foster the continued development of that
winning project for a year.
Click Here for More Information About Science in Action Award
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CDW
Government (CDW-G)
and Discovery
Education’s 2012
Win a Wireless Lab
Sweepstakes will
award three grand-prize 21st-century classroom technology packages,
which will include 20 tablet or notebook computers, an interactive
whiteboard, student response system, printer, document camera and
$5,000 Discovery Education digital media grant. The total value of
the wireless lab is $40,000. All K–12 educators employed at
accredited public, private or parochial schools in the United States
are eligible to enter the sweepstakes. CDW-G and Discovery Education
will also provide on-site
training at each
winning school. Public and private school employees are eligible to
enter the sweepstakes once a day.
Deadline: May 3, 2012 Click Here for More Information
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Plus:
CDW-G
and Discovery
Education are
offering educators the opportunity to increase their daily entries by
spreading the word via Twitter
and Facebook.
Through the Win a Wireless Lab website, entrants can submit 30-second
videos and written
essays
that describe how their school is encouraging people to enter the
sweepstakes and how they will use the technology. CDW-G and Discovery
Education will post selected videos to the Win a Wireless Lab
Facebook page, and entrants will be included in a special drawing for
additional prizes, including a Kindle Fire.
Click Here to Visit Website
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Choosing
to Participate
focuses on the civic choices—both large and small—people make
about themselves and others in their community, nation and world. As
teachers and students explore the readings in this collection, they
will come to understand that the choices people make may not seem
important at the time, but little by little they shape us as
individuals and responsible global citizens. The stories in this
collection focus on individuals and groups—the famous and the not
so famous—wrestling with a question that many young people ask, How
can I make a positive difference in the world?
This resource is a valuable addition to units on civics, government
and United States history. A translation of this resource is also
available to educators teaching in a Spanish-speaking
setting. Find three free
lesson ideas
to accompany the reading online: “My Country ‘Tis of Thee,”
“From Sympathy to Action,” “Not in Our Town.” Accompanying
video/audio
links
add a multimedia component to each reading, and Connection
Questions stimulate
classroom conversation. Download or purchase the resource book from
the Facing History and
Ourselves website. Click
Here to Download Free Resource [English] Click
Here to Download Free Resource [Spanish]
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The
Digital Textbook
Playbook is a
guide to help K–12 educators and administrators begin building rich
digital learning experiences for students in districts across the
country. The playbook offers information about determining broadband
infrastructure for schools and classrooms, leveraging home and
community broadband to extend the digital learning environment and
understanding necessary device considerations. It also provides
lessons learned from school districts that have engaged in successful
transitions to digital learning. The Digital
Textbook Playbook was
developed by the Digital
Textbook
Collaborative,
a joint effort of industry stakeholders, school officials and
nonprofit leaders to encourage collaboration, accelerate the
development of digital textbooks and improve the quality and
penetration of digital learning in K–12 public education. The
collaborative was convened by the Federal
Communications Commission
and the United States
Department of Education
and builds upon the FCC’s National
Broadband Plan and
the Department of Education’s National
Education Technology Plan.
Read the playbook online or download a PDF version at no
charge.
Click Here to Access Free Resource
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Alphabetimals
is an interactive
online flipbook
featuring animal sounds and the pronunciations of animal names. The
Alphabetimals
characters can spell out any word that you would like. Just type the
word in the word box, and it will appear as alphabet animals, which
you can print out and use as flashcards. Also, on the Alphabetimals
Facebook page, you’ll find free
cutout flashcards
and an alphabet
poster, which you can
download and print.
Click Here to Access Free Resources
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ZooBurst
is a digital
storytelling tool
that lets anyone easily create his or her own 3-D
pop-up books. Using
ZooBurst, storytellers of any age can create their own rich worlds in
which their stories come to life. ZooBurst books “live” online
and can be experienced using nothing more than a web browser running
the Adobe Flash plug-in. Authors can arrange characters and props
within a 3-D world that can be customized using uploaded artwork or
items found in a built-in database of more than 10,000 free
images and materials. Once constructed, books can be inspected from
any angle from within a 3-D space. In addition, authors can choose to
make items “clickable,” allowing readers to learn more about
individual characters within a story. Each character can have its own
“chat bubble” that pops up when that character is clicked.
Authors can also record their own voices using the ZooBurst audio
recorder to have their characters really speak when clicked. A
classroom management
feature lets teachers
set up protected, safe spaces for their students. Teachers can assign
usernames and passwords to their students without having to input any
sensitive or personal information and can manage and moderate student
work in a protected environment.
Click Here to Access Free Tool
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Knowcase
is a free
tool for
recording ideas and creating outlines.
To get started using the tool, just click create and then start
typing. Each time you press enter or return, a new element of your
outline is started. To rearrange the sequence of elements on your
outline, just drag them into a new order. Knowcase outlines can be
made private or public. There are two public settings—one that
allows people only to view the outline and another that allows others
to edit the outline. Knowcase can also be used on iPhones and iPads.
Click Here to Access Free Tool
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National
Engineers Week is
February 19–25,
2012, and Introduce
a Girl
to Engineering Day enters
its second decade of outreach on February
23, 2012. For the
past 11 years, women engineers have introduced more than 1 million
girls and young women to engineering. More than just one day,
Introduce a Girl to Engineering is a national movement that shows
girls how creative and collaborative engineering is and how engineers
are changing the world. Visit the 2012 Girl Day website to see a
roster of events and request a kit. Then visit the Engineer
Your Life website and
learn some effective ways to talk to girls about engineering. Click
Here for More Information on Engineers WeekClick
Here to Visit Girls Day Website
Click Here to Visit Engineer Your Life Website
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With
a world population of 7 billion, finding ways to provide for all of
us requires the most innovative and creative thinking from the
world’s best minds. Women in engineering and technology will step
up to the challenge during the 8th
Annual
Global Marathon For, By and About Women in Engineering and
Technology.
Originating from a different part of the world each day, this free,
virtual
conference
is the only event of its kind connecting women in engineering and
technology worldwide across a diverse range of disciplines,
experience levels, ages, interests, backgrounds, cultures, industries
and employers. Each day features a live, hour-long webcast
discussing
such issues as clean water, clean energy, food and entrepreneurship.
Prominent panelists from all parts of the world will offer a picture
of what tomorrow can look like (dreams), projects and plans on how to
achieve a better tomorrow (ideas) and concrete steps participants can
take today (actions). The Global Marathon for 2012 will take place
from March
5 through March 12.
Register now to participate in the virtual conference.
Click Here for More Information
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The
Discover
Engineering
website provides free,
downloadable full-color bookmarks
with science
activities
printed in English/Spanish
or Chinese/English.
The English/Spanish bookmark activities involve students in using the
sun’s energy to turn saltwater into freshwater; recording the
amount of water used at home over a one-day or one-week period; and
engineering their own “flying tube.” One of the Chinese/English
bookmarks has students compare their walking, running, bike-riding
travel times to the Wright brothers’ flying times. Another has
students engineer a bigger, stronger, taller “skyscraper” using a
weak material, such as a newspaper. Click
Here to Access Free English/Spanish Science Bookmarks
Click Here to Access Free Chinese/English Science Bookmarks
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The
Science Museum
in London has launched Futurecade,
an online suite of games
that allows students to explore the impact of science and technology
on their everyday lives. Futurecade’s four games— Bacto-Lab,
Robo-Lobster, Cloud Control and
Space Junker—are
based on scientific research happening today. Use them as a stimulus
to engage students in a fun, interactive way and get them thinking
about how technology might impact their future. The games aren’t
intended to teach the science; rather they’re designed to provoke
questions around the science so that you can use them in the
classroom to generate discussion. Download the free
teacher briefing notes
for lesson ideas and tips for using the games in the classroom. Also
download the free
background science
notes to become
familiar with the science portrayed in the games and help develop
classroom discussions around the wider issues. Click
Here to Access Free Games
Click Here to Access Free Resources
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NBC
News’ educational arm, NBC
Learn, and the NBC
Sports Group have
teamed up with the National
Hockey League (NHL)
and National Science
Foundation
(NSF) in releasing Science
of NHL Hockey—a
10-part video series
exploring the science behind the fastest game on ice. This
collaboration between NBC Learn, NBC Sports and NSF uses the
universal appeal of hockey to drive an understanding of complicated
scientific concepts. Students and teachers see how the principles of
science enable players to perform actions such as quickly stopping on
ice, passing the puck to a teammate, shooting a slap shot and making
a great save. The science is broken down by capturing the athletes’
movements with a state-of-the-art, high-speed Phantom camera, which
has the ability to capture movement at rates of up to 10,000 frames
per second. These visuals allow for frame-by-frame illustrations of
specific scientific principles, such as Newton’s Three Laws of
Motion, kinematics and velocity. Other video episodes analyze the
hockey science behind reflexes and reaction time, statistics,
vectors, linear motion, geometry and more. Made especially for
students and teachers to use in the classroom, the videos are aligned
to lesson plans
and national state education standards and are available to the
public cost free.
Click Here to Visit Website
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The
Big Apple Circus’s
jugglers, clowns and high-flying acrobats provide an entertaining and
engaging way to introduce basic
physics concepts to
high school students. Circus
Physics is a series
of eight short videos,
each of which feature footage from the PBS
Circus series and
interviews with the performers to illustrate the laws of physics at
work. For deeper exploration, each video has a corresponding Study
Guide for students
and an Activity Guide
for teachers, as well as raw video clips of performances that can be
used for analysis in the classroom.
Click Here to Visit Website
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The
American Chemical
Society’s website
commemorating Black History Month honors the inspirational
achievements and contributions of African American scientists.
Students will learn about famed agricultural chemist George
Washington Carver, blood bank pioneer Charles Drew and lesser-known
scientists, such as Lloyd August Hall who invented a number of ways
to preserve food and amassed numerous patents used today.
Click Here to Visit Website
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ThinkB4U
is a new series of
web safety videos
and tutorials
from Google
and its partners, Common
Sense Media,
ConnectSafely
and the National
Consumer League. The
site includes three main components that are meant to be explored
together. Each location—Home, School, Mall—includes several video
shorts about a modern family’s online experiences. Users determine
which path the family members take at the critical decision point.
These shorts are just snapshots of more complicated issues, but they
all attempt to address a fundamental message of taking a moment to
think before acting. As users view each video, they can collect
interactive objects.
An object opens up a quick game
about the subject of the video. Once users collect an object, they
can access it at anytime during the session. When users scroll down
the site, they’ll find complementary messages
targeted for each
audience—students, parents, educators. These messages strike a
quick educational point. To find out more about the subject, users
just click the link below the message. This action will open up a
popup with tips and advice. Resources linked in the educators’ and
parents’ sections of the site point to curriculum and advice
provided by the site’s partners.
Click Here to Visit Website
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Novels
on Location uses
Google Maps
to help you find fiction works according to their geographical
settings. When you visit Novels on Location, you can find novels by
clicking on the placemarks that you see or by using the location
search bar in the upper right corner of the site. If you want to
contribute to Novels on Location, simply enter a location and then
enter the title and author of your favorite book set in that
location. Your students can contribute to Novels on Location, or you
can create your own classroom version of Novels on Location by
creating a shared Google Map to which your students make their
contributions.
Click Here to Visit Website
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President
Ronald Reagan was known as the Great Communicator. But what goes on
behind the scenes in making a great speech? In the Great
Communicator Files,
students can explore the primary
sources from the
speech files
from three of President Reagan’s most famous speeches: Pointe
du Hoc and Remarks
at Omaha Beach,
both World War II commemorative speeches, and his address to the
nation after the Space Shuttle
Challenger explosion.
Free,
downloadable Teacher
Resources and
Documents
focus on the speech-making and speech-writing process. Hard copies of
the speeches, along with a DVD of President Reagan giving the
speeches, are available on request.
Click Here to Visit Website
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Betwixt
Folly and Fate is
an immersive 3-D
role-playing game
that places players in 1774 Williamsburg as one of four characters:
Chloe, an enslaved house servant; Henry, a free black carpenter;
Mary, a midwife’s assistant; and George, a young gentleman. In each
role, players face the challenges of daily life in early America
while learning about the social classes and customs of the time. As
players pursue their characters’ goals, they explore a large
portion of eighteenth-century Williamsburg, Virginia, roaming the
streets and meeting people in shops, taverns, the courthouse and
private homes. The town is populated with dozens of characters,
including George Washington, Thomas Jefferson and Patrick Henry.
Players may also bargain for goods with shopkeepers and try their
skill at several colonial games.
Click Here to Visit Website
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Browse
K12TeacherStore.com for
a wide variety of products published by leading K–12 education
companies, all of them delivered digitally. Many of the ebooks can be
used on interactive whiteboards and various mobile reading devices.
All of the books whose covers you see displayed are on sale at a 15%
discount. To stay informed about what’s going on with ebooks in
K–12 schools, sign up for the free enewsletter,
K12
TeacherFile.
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Explore
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Wednesday
feature on
www.bigdealbook.com.
Here you’ll find
new interactive
experiences and
resources
that incorporate 21st
century themes
and skills
into the study of core subjects.
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